Exploration is very important to us, the locations we encounter on our way will be small but full of details, telling their own story. We want the player to feel sometimes lost, lonely, irrelevant. The world of the E xe K iller will be large enough to feel the distance and scale, traveling in your vehicle. How large and varied is ExeKiller’s open world? What traversal methods will players have access to? We want the player to feel sometimes lost, lonely, irrelevant." "The world of the E xe K iller will be large enough to feel the distance and scale, traveling in your vehicle. There won’t be any final decisions 5 minutes before ending. Similarly, each ending will be the result of all decisions that were made during the whole game. These decisions will have consequences, that’s why you won’t be able to see all quests in one playthrough. In some cases directly choosing the right answer during a dialogue and in some cases making the decision on the fly, like if the player will rescue the hostages or chase the criminal. There will be key moments in the game that will have an impact on the plot. What can you tell us about that? How crucial will the choices players will make be, and how divergent will their consequences be? So there will be some cyberpunk motives but just a few.ĮxeKiller is being billed as a very choice-driven game. We focus rather on sci-fi in general and western themes as well. Is that something that player can expect from ExeKiller as well? Its always a challenge! But of course we can’t be 100% sure we won’t exaggerate.Ĭyberpunk settings often go hand-in-hand with some pretty thematic storytelling. We often play with conventions of styles, we mix them to create something new because we believe perfect mixes can create a unique blend. As filmmakers we love to break out of genre boundaries. That’s an inherently appealing premise, especially since it has the potential to be quite unique, but at the same time, how are you ensuring that it still feels cohesive and doesn’t overwhelm players with a lot of clashing ideas? "You won’t be able to see all quests in one playthrough."ĮxeKiller’s mixing up a lot of genres, from Western to post-apocalypse to cyberpunk. You can read our conversation with its development team at Paradark Studio below. Of course, we won’t how that all turns out until we actually play it (there’s no word on when the game will launch though), but curious as we were to learn more about ExeKiller and what’ll make it tick, we recently reached out to its developers with some of our questions about the game. Part-cyberpunk, part-post apocalypse, part-western, Paradark Studio’s upcoming action-adventure title ExeKiller is looking like an interesting blend of ideas, and with its promise of a vast open world to explore and tough decisions that will affect how the story plays out, it certainly seems to have quite a lot going for it.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |